Game news Abandoned: “I’m afraid,” says the game director, after rumors of the project’s cancellation
In recent days, rumors have piled up about the Abandoned project, long announced but never shown. Hasan Kahraman explains it simply: he is afraid.
After Blue Box Games, project studio Leavedeleted all of his tweets mentioning the project, the rumors reported that the project was halted† Blue Box was forced to communicate that the game was not being discontinued. A few days later it is Hasan Kahraman, director of the game, who speaks† In an interview for IGN, he explains these takedowns by: fear of public feedback†
“I’m scared. I’m not going to lie”
Hasan Kahraman looks a bit overwhelmed by the enthusiasm surrounding his playing† Already last August he presented an apology for the disastrous communication surrounding the game : it is a survival shooter not a horror gameit’s not hidden Silent Hill, Kojima isn’t working on it… So many misunderstandings around the project that needed to be corrected† But the misunderstanding seems to continue, especially after the tweets deleted by Blue Box. Kahraman explains to IGN:
I didn’t see it coming. I didn’t think the community would react like this† Actually, the tweets were deleted because some of the concept changed, and I thought it would be a better idea to delete the tweet and then tweet more relevant information – what actually wasn’t a good idea† I have now learned to keep them. Even if the information or the concept has changedyou have to keep the old information because eventually people will see for themselves what the difference is and then see what the game actually is.
let’s remember that Blue Box has has confirmed in recent days that the project has not been halted, despite these deleted tweets. It doesn’t really explain why we haven’t seen anything from the game yet, and Kahraman takes this topic very honestly: fear of feedback on the projectwhich seems to really interest him.
The reason why people haven’t seen the game yetno game development, is simple, and to put it in a nutshell, because i’m scared† I’m not gonna lie. The reason I am afraid is that it is a personal work. I don’t work for Ubisoft, I don’t work for a AAA publisher telling me what to do, basically telling me what game to play. It’s something personal. And as development progresses, everyone may not understand because players do not see, do not understand what “in development” means – the players don’t care about that.
Players only care about what they see at the time. And I’m debating between these two choices, either deciding to show the development now, the progress, to… share Abandoned’s development progress with the world – or I choose waiting for the right moment to make the right disclosure† I’m still between two choices because when I do the first script I’m afraid people will be… it’s just scary. That’s actually what I’m trying to say. I don’t know if I’ll show pictures of the game being developed at any given time, it’s all about the presentation, how you present it to the world. And that’s what I’m focusing on now. If I can present it in a good way, then I could put that on Twitter, yes.
The prologue will not be a demo … nor an early access
In his interview, Kahraman also clarified the nature of the project. Leaving will be alright composed of three elements † Real Time Experience Appalready released on PS5 and serving as a teaser for the game (which was very poorly received by players and the press when it was released); the prologue † and the Abandoned game† About the prologue, Kahraman wants to be clear: it is not not a demo, but a full-fledged game†
The prologue is not a demo. People keep saying it’s a demo. This is not a demonstration. It’s basically a standalone game† It has a price. It’s a low price because it’s probably about an hour, two hours of gameplay. But yes, it is a reasonable price. It’s not that much. But the income collected through the prologue will in fact be used to fund development from Abandoned, you know? We therefore fund the game ourselves with the revenue generated by the prologue. That’s why we want to release the prologue first.
It’s not no early accessbut it’s more like a…it’s actually more like a opportunity for players to familiarize themselves with the game’s story, gameplaybecause it’s different. It’s our way of saying, “This is what we think a realistic survival shooter should look like.” It’s actually a great way to showcase the game’s visuals. I’m not claiming to be a AAA developer, but what we do do is spend time making sure the environment looks realistic and that… power of Unreal Engine 5, we can really deliver something close to real lifereal things, you know?
Kahraman claimed that shortly after the release of the prologue, trailers for the main game Abandoned would start to appear†
In any case, let’s hope for Blue Box that the game actually comes out, because after the announcement of five horror games since 2015 (six count Leave), none of which have been officially released, the studio is starting to get a bad rap…
Through Damien ScalettaWrite jeuxvideo.com