Game news Cyberpunk 2077: CD Projekt RED doesn’t want to make the same mistakes and makes a big decision for its next projects
While CD Projekt RED has just shared its roadmap for the coming years, the Polish studio has returned in detail to the technologies used in the future and how to develop its games. After the Cyberpunk 2077 debacle, the developers make a logical and welcome decision to avoid another failure.
Cyberpunk 2077: an unfortunate fiasco
When Cyberpunk 2077 finally gets the credit it deserves in 2022remember that the CD Projekt RED software had a catastrophic launch when it was released in 2020. Despite a correct PC version (yet with some bugs), the console versions were barely playable at the time, especially with regard to older machines.
After a mandatory Mea Culpa for CD Projekt RED in 2020the studio has since tried to rectify the situation with major blows of corrective patches and updates aimed at providing an experience more in line with initial expectations. Finally, faced with the insurmountable work, the developers abandoned the Old-Gen versions in favor of the PS5 and Xbox series versions, which will eventually have won the audience. To avoid another similar inconvenience, the studio has made a big decision regarding its future plans.
More demanding tests
Originally, CD Projekt RED was a studio that mainly focused on the PC. With its exponential growth and the dizzying success of the license The Witcher, teams eventually moved their games to home consoles. The problem is that so far developers have tested the stability of their games directly on their development machines, a big problem when Cyberpunk 2077 was released. After announcing their next titles, the CD Projekt teams have decided to be stricter regarding the different versions of each of their upcoming appsas explained by the studio’s director of new technologies Patel Zawodyn during a recent interview.
One of the main risks encountered during the development process is the stability and performance of each respective platform. From now on, we will test the quality of gameplay on each platform from scratch and stop focusing on our developers’ machines.
This is information that makes sense given the fiasco of the Old-Gen versions of Cyberpunk 2077, but at least has the merit of reassuring as many players as possible.