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Ion Hazikostas on Mythic+ Dungeons, Seasons and Loot in Dragonflight – World of Warcraft

Ion Hazikostas on Mythic+ Dungeons, Seasons and Loot in Dragonflight – World of Warcraft
Ion Hazikostas on Mythic+ Dungeons, Seasons and Loot in Dragonflight – World of Warcraft

As indicated shortly after the announcement of dragon flight, the expansion’s Mythic+ Seasons will include both dragon island dungeons and old ones. In response to players’ concerns about this, Ion Hazzikostas responded in a message on the official forums tonight.

Specification is one of the most important aspects of this mod, and the goal is for each season’s dungeons to offer deep and varied loot options. In some cases, this may mean modifying or adding loot to dungeons from older expansions. As Mythic+ versions of dungeons from Mist of Pandaria mix with the new dungeons of dragon flightFor example, the developers ensure that the resulting roster has full specification coverage across all specializations. The team will probably also make the jewelry especially for the dungeons of Mist of Pandariathat weren’t created or tuned with such feats in mind (at the time, the dungeon issues stopped at Heroic, with Challenge mode only bringing cosmetic rewards).

If the developers come across a situation where a specific item from the previous season’s dungeons is more effective than the next season’s item alternatives, the developers will make adjustments to address this issue. You don’t have to worry about missing a possible BiS. On the other hand, the team has heard a lot of feedback that re-acquiring Soulbought Rubies or other similar items every season is not a worthwhile progression experience, and is excited about the idea of ​​changing things up here.

In addition to a complete change of spec from season to season, the developers hope that the gameplay of the dungeons themselves will bring something new and be like a new puzzle that the community solves each season. The team has had mixed (often negative) experiences in the past when adding new dungeons to the existing list of dungeons already controlled by the community, and trying to match them in difficulty and reward. And while the die-hard Mythic+ community may not initially experience this problem, it’s hard to overstate how daunting it can be for someone to try Mythic+ in a group or try out a new role, such as the first fill-up late in a set, when the established community is largely focused on micro-optimizations or time-saving techniques, and groups assume a complete basic understanding of all boss mechanics, positioning, target priorities, etc.

The developers are aware that it may be disappointing to release Mythic+ versions of the eight new dungeons of . not to experience dragon flight during the first season, but I hope that mixing it with some dungeons that have never had a Mythic+ component (like the Shado-Pan Monastery) will yield a nice new experience, and in the long run the full rotation will deliver a healthier Mythic+ experience and more dynamic throughout the expansion as a whole.

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