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PSVR 2: A developer banned after trying out the new virtual reality system

News hardware PSVR 2: A developer banned after trying out the new virtual reality system

While there’s still no release date, the PSVR 2 headset was tried out by a few developers at the Game Developers Conference…some of whom expressed their feelings in the process.

Overview

  • First return
  • Modern equipment

First return

This week was held Game Developers Conference (or GDC), an event dedicated to developers where various events are organized: conferences, demos, announcements… you will find everything there. For example, if this were the opportunity for Microsoft to announce the creation of a division dedicated to: cloud gaming, Sony also seems to be pushing its pawns forward in technology. At least this is what we can believe after Chet Faliszek’s recent tweet. The latter is the co-founder of StrayBombay, a studio known for developing one of the spiritual heirs of Left 4 DeadThe Anacrusis† Present at the GDC, he spoke about the sensations he felt after trying the PSVR 2

I had a VR moment today while playing with the PSVR2… See those moments when you go back to the real world and everything looks different? It was sooo good.

Modern equipment

An enthusiastic return, probably due to improvements to the components of Sony’s new virtual reality system. We have known them since the beginning of the year since it was on the occasion of the Consumer Electronics Show of 2022 that the PSVR 2 has been made official. Inside the machine are panels that provide 4K HDR, a refresh rate between 90 and 120 Hz while the field of view has been widened to 110 degrees.

However, two key questions remain about Sony’s next virtual reality headset: the price, still unknown, and its compatibility with the name’s first PSVR games. However, the game catalog should not be empty: an original experience Horizon: the call of the mountain has been announced, while Moss’ sequel will also be released on PSVR2.

PSVR2 Headset Features

  • Screen type: OLED
  • Resolution: 2000*2040 per eye
  • Refresh rate: 90 to 120 Hz
  • Field of view: about 110 degrees
  • Sensors:
    • Motion capture: 6-axis motion capture system (3-axis gyroscope and 3-axis accelerometer)
    • Tether sensor: infrared proximity sensor
  • Cameras: 4 cameras to monitor headset and controllers, eye movement tracking
  • Feedback: Vibrations around the helmet
  • PS5 connectivity: USB Type-C
  • Sound:
  • Input: built-in microphone
  • Output: Stereo jack connection

Joystick functions

  • Tests:
    • Right controller: PS button, option button, action buttons (circle/cross), R1, R2, right stick/R3
    • Left Controller: PS Button, Create Button, Action Buttons (Square/Triangle) L1, L2, Left Stick/L3
  • Sensors:
    • Motion capture: 6-axis motion capture system (3-axis gyroscope and 3-axis accelerometer)
    • Capacitive sensor: finger touch detection, infrared controller tracking
  • Feedback: Adaptive triggers (on the R2/L2 button), Haptic feedback (one actuator per controller)
  • Connectivity: USB Type-C port
  • Communication: Bluetooth version 5.1
  • Battery: Built-in rechargeable lithium-ion battery
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