Game News Return to Monkey Island: the “Avengers of point & click” are back
Suddenly, like a spitting contest that would begin without warning, Lucasfilm Games, Devolver, and Terrible Toybox have just announced the return of the Monkey Island series, more than a decade after its last installment. Above all, it is the original team at the helm this time, bringing us more than ever on the border of humor and absurdity. Why is it a cult and why is it such a long-awaited return?
There are things that don’t change. So when Ron Gilbert, creator of the famous license Monkey Islandannouncement on Twitter a “little thing” which he has worked on for two years – and which players have been waiting for for thirty years – we find the humor of the man and that of the unusual piracy saga that made him famous. The announcement is Return to Monkey Islandwhich this year will mark the return of the cult universe inaugurated by Lucasfilm Games in 1990, but above all the comeback of Gilbert himself at the wheelaccompanied by much of the original team, especially on the soundtrack and dubbing. “This return is a bit of a double event” notes Jean-Kléber Lauret, head of the high-tech department at JV and a fan of the series. “Gilbert left Lucasfilm Games after the second opus (…) whose ending is really weird, very brutal”†
Thirty years without an answer
For the beauty of the show we’re not going to tell the end of the show Monkey Island 2† Just note that it’s ultra-high on the one hand, but on the other it takes on its full meaning within the series’ specific humor. A humor of course initially developed by Ron Gilbert himself, but also Tim Schafer (founder of the famous studio Double Fine, psychonauts† Brutal legend) and a guy named Dave Grossman, who will also be part of Return to Monkey Island. “It’s a postmodern script” summarizes Nicolas Deneschau, author of “Mysteries of Monkey Island” published by Third Editions, which we had over the phone. “Monkey Island is the kind of game where you’re going to have a spitting contest or a character going to get a drink from a vending machine while he’s a pirate”† The key word is often anachronism.
Obviously, the other Monkey Island episodes will rely on this particular humor, with rather honorable success. The last part of the adventures of the hero Guybrush Threepwood was released in 2009, a series of five chapters developed by the studio Telltale Games (wolf among us† walking dead) in collaboration with LucasArts – the name of the company changes between 1991 and 2013 – harvests a comfortable 86/100 on Metacritic. But none of the sequels expand on Monkey Island 2’s surprise ending. “After this episode, the developers tried to juggle Gilbert’s legacy” emphasizes Nicolas Deneschau. Returning to Monkey Island is therefore the promise of an answer to this hilarious finale† A finale Gilbert could never have explained, following his departure from Lucasfilm Games in 1991, despite his… on foot to Disney who owns the license rights. The time and support of the Devolver editor, who already responded here in 2019, seem to have done the rest.
“Point and Click Avengers”
But that’s not the only reason to be excited. “For fans of this golden age of adventure games (Return to Monkey Island – editor’s note) it’s a bit the reformation of the Avengers or the Justice League of point and clickFor his part, Pierre-Eric Salard, LucasArts / Lucasfilm Games expert and manager of a . confirms page Twitter about this, which we also contacted. Because besides being a funny and entertaining game, the first Monkey Island mainly marks a turning point for the genre. “For him, adventure games weren’t really mainstream” explains Nicolas Deneschau. “But in 1989 Ron Gilbert wrote this article,”Why adventure games are bad(“why adventure games suck” – editor’s note) where he theorizes a certain set of rules that he will apply in Monkey Island”†
Ron Gilbert is a special man, a passionate computer scientist who still spends hours coding at home today, and who has a certain intelligence about the game world. He wants to be nicknamed “Grumpy Gamer” (“the grumpy player”) – Nicolas Deneschau, author of “Mysteries of Monkey Island”
The Gilbert and Lucasfilm Games baby puts quite a bit of effort into making the gamer’s life easier. Starting with these few words, “my name is Guybrush Threepwood and I would like to become a pirate”, the first we hear at the beginning of the very first Monkey Island in 1990. The goal: explain clearly which requirements the player must comply with† The title then moves on to three tests that must be done in random order – an originality for the time – to convince the council of pirates and join their rank. Hard to be less clear. “Monkey Island is a bit like game design school, like the first level Super Mario Bros. It’s something very didactic (…) A milestone of the adventure game” summarizes Nicolas Deneschau. Same story with Jean-Kléber Lauret: “Ron Gilbert practically invented the modern point and click language”†
Back from the dead
Despite initially being more than a commercial success, the first Monkey Island will slowly start the adventure game revolution. still today, it is considered a reference† Notably with Neil Druckmann, creative director and co-president of Naughty Dog (not mapped† The last of us) who went so far as to put secrets related to the series in the very serious Uncharted 4† There is also enthusiasm among the players. “I fell in love with Monkey Island. His universe, his music, his devastating humor” tell us Grimh_HS, on Twitter. the videographer Super Duckfor its part, speaks of a game that “enchanted his imagination”.
Suffice it to say, the excitement of reuniting with Guybrush Threepwood, especially with the original team at the helm, is more than palpable. But return to Monkey Island, “It’s also a huge turning point for Lucasfilm Games” explains Pierre-Eric Salard. “When LucasArts closed in 2013 (…) Lucasfilm had only a small internal division that managed the license (Star Wars – editor’s note). Return to Monkey Island represents a return to the essence of LucasArts, even if it was not developed in-house. This is an adventure game from their most famous original license developed by the creators of the original games. And above all, it is an island (of monkeys) in the middle of a Star Wars ocean, showing that they are finally trying to reconnect with the other part of their audience.”† Raise the anchor, sailor.
Through IndiaJournalist jeuxvideo.com