Tech

This genius is making The Legend of Zelda Ultimate fans’ wildest dream come true

Difficult to contain his impatience as Eiji Aonuma, the producer of The Legend of Zeldarecently announced the postponement of Breath of the Wild 2† Fans of the game are patiently taking their issues and have reverted to previous games without hesitation completely destroy the greatest myths of the saga along the way.

Some have gone back very far and played full nostalgic fiber. Because thirty years before the release of botW in 2017, the first first episode of the series was born. The Hyrule Fantasy: Zelda no DensetsuTrue The Legend of Zelda, was born on February 21, 1986 in Japan. We embody Link in a 2D universe, equipped with his shield, his sword and his heart meter. A classic that can still be played on Nintendo Switch and NES Mini.

But called a genius Connor Clark decided to make the game accessible to everyone. Connor is a developer at Google working on web performance configuration for the open source software Lighthouse. And on April 29, he announced that he had successfully brought the game to the internet, report Digital

In summary, thanks to him we can now watch the first episode of The Legend of Zelda on the Web. At this address

A delightful journey into the past that immerses us (again) in the ultra-coloured universe of the first opus. A simple keyboard and mouse are enough to blast your way through the forests of Hyrule and shambles with a thousand and one monsters. Once on the site, you can choose to save the game data to your computer or to the browser.

Then just click “List of Searches” in the menu at the top left, then “1st Quest”and select “Play!” top right. You are now in the midst of the trees, ready to fight, not far from the entrance of a cave where an ancient sage is waiting to give you your sword…

Connor to tell after more than 150 hours of working on this web adaptation of the game Zelda Classic, a game engine developed by fans since 1999, with the aim of paying tribute to the franchise. The engine now contains over 600 “quests”, spanning some twenty hours. Since the engine is only available on Windows, it took Connor 2 months to adapt it to a web browser.

And quite frankly, we’ll never have enough hands to applaud his work at right value. Well done Connor.

Connor has become your new hero? Tell us everything at: [email protected]